![boundless game publisher boundless game publisher](https://pressakey.com/gamepix/3692/Boundless-142928.jpg)
It may have been impressive enough to build a game at all under those circumstances, but the title the team built - Marvel Strike Force - has been a success by many metrics, particularly since the Scopely acquisition. The key has been focusing on the people, keeping our people focused and happy, and not letting those shifts in culture or parent companies affect the way we develop games." Amir Rahimi We've been across so many companies so far. Change is the only constant for this group. We have a very strong culture, a strong identity, and we've managed to stay focused through all of it.
![boundless game publisher boundless game publisher](https://steamcdn-a.akamaihd.net/steam/apps/324510/ss_0ed4517f603e3f87ebb08d6c7d9da6fb383374b1.1920x1080.jpg)
![boundless game publisher boundless game publisher](https://cdn.wccftech.com/wp-content/uploads/2018/07/boundless-820x461.jpg)
I think six or seven of us go back about 20 years now. "When I look back at it, it feels like a miracle that we were able to build a game through all of that," Rahimi says. Speaking with, Scopely president of games (and former FoxNext GM) Amir Rahimi talks about how the team dealt with the turmoil. Disney had made a very public pivot away from internal game development a few years earlier, so it was not terribly surprising when FoxNext was sold again in January of 2020 to its third (and current) parent company, Scopely.
#BOUNDLESS GAME PUBLISHER TV#
Established in 2017 to be the new video games division for TV and film giant Fox, the studio was sold (along with its entire parent company) to even larger TV and film giant Disney in 2019.